NodeWeave
Procedural materials as a node graph inside the Unreal Editor. Every change shows up live on your mesh, and one click turns it into a real material.
Senior Technical Material Artist
Procedural materials as a node graph inside the Unreal Editor. Every change shows up live on your mesh, and one click turns it into a real material.
A pixel-art dungeon crawler. Fight your way through dungeons, tame the monsters you beat so they join your team, and bring them home to a town that grows with every run.
I'm Martin Mariezcurrena Alcasena, a Senior Technical Material Artist based in Spain. I've spent 8+ years making worlds for AAA and indie games, and building the tools that make them faster to make.
My work sits between art and engineering: environment art, Unreal Engine 5, shaders, procedural systems with PCG and Houdini, artist-facing tools, profiling and optimization.
MartinMariezcuDev is home to my own projects: the tools I sell and the game I am making.
Find me on LinkedIn and ArtStation.
Mentor since 2024. Teacher on ESAT's online Master "Technical Artist with Unreal Engine 5 / C++" (2024 to 2025).
BA (Hons) Computer Games Art, Teesside University (UK).
HND Creative Media Production, Creanavarra.
Questions, bug reports or ideas? Write to martinmalcasena@gmail.com
For NodeWeave support, tell me your Unreal Engine version and what you were doing when it happened.