MartinMariezcuDev

Senior Technical Material Artist

Projects

NodeWeave

Procedural materials as a node graph inside the Unreal Editor. Every change shows up live on your mesh, and one click turns it into a real material.

Unreal Engine 5.7, 5.8 and 5.9

In development

DunHeon

A pixel-art dungeon crawler. Fight your way through dungeons, tame the monsters you beat so they join your team, and bring them home to a town that grows with every run.

A game in the making

Hey there!

I'm Martin Mariezcurrena Alcasena, a Senior Technical Material Artist based in Spain. I've spent 8+ years making worlds for AAA and indie games, and building the tools that make them faster to make.

My work sits between art and engineering: environment art, Unreal Engine 5, shaders, procedural systems with PCG and Houdini, artist-facing tools, profiling and optimization.

MartinMariezcuDev is home to my own projects: the tools I sell and the game I am making.

Find me on LinkedIn and ArtStation.

Press A, or the screen, to switch colours

The road so far

  1. LV6Jun 2026 to nowSenior Technical Environment ArtistSaber Interactive
  2. LV5Jul 2025 to Jun 2026Senior Technical ArtistBeffio Studio
  3. LV42023 to 2025Senior Environment-Tech ArtistGunzilla Games
  4. LV32023Senior Environment-Tech ArtistGalleon StudiosBuilt Unreal tools for blend-mask painting, fracture placement, spline generation and PCG.
  5. LV22021 to 2023Senior Environment Artist2K Valencia / Elite3D
  6. LV12018 to 2021Environment ArtistElite3D

Teaching

Mentor since 2024. Teacher on ESAT's online Master "Technical Artist with Unreal Engine 5 / C++" (2024 to 2025).

Education

BA (Hons) Computer Games Art, Teesside University (UK).
HND Creative Media Production, Creanavarra.

Credits include

  • Call of Duty: WWII
  • Tom Clancy's The Division 2
  • Avengers: Damage Control
  • Call of Duty: Black Ops Cold War
  • Forza Horizon 5
  • Saints Row (2022)
  • Off The Grid
  • Ethos

Contact

Questions, bug reports or ideas? Write to martinmalcasena@gmail.com

For NodeWeave support, tell me your Unreal Engine version and what you were doing when it happened.